Larger player collision area?
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Simple enough for a child, powerful enough for a developer
So, I made a 96x128 character sprite and I really like it. I'd rather not shrink it down to 32x32...and that's my problem. The player collision area is only 32x32, which is way different than that of my 96x128 sprite. As a result, I have my character overlapping walls and such. Is there any way to fix this by making the collision area for the player larger, or something of the sort? Help Here's what I'm looking at. {
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