Germania Tileset: Bush tag doesn't work with tall grass.
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Simple enough for a child, powerful enough for a developer
I'm using GermaniaB, for outside tiles. I'm making a forest scene and I wanted the tall grass (Immediately to the right of the "curb" tile) to be treated as a bush to the player's feet were hidden, like any regular bush tile. I have it set to bush in the tileset tags in the system tab, but that doesn't seem to be working. Other info that may be important: I'm using taller sprites made using Game Character Hub, that were converted into VX sprites. The grass tile in question is...
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