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Germania Tileset: Bush tag doesn't work with tall grass.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Germania Tileset: Bush tag doesn't work with tall grass.
  • Original author: TheBardKen
  • Original date: January 2, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/germania-tileset-bush-tag-doesnt-work-with-tall-grass.35447/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I'm using GermaniaB, for outside tiles. I'm making a forest scene and I wanted the tall grass (Immediately to the right of the "curb" tile) to be treated as a bush to the player's feet were hidden, like any regular bush tile. I have it set to bush in the tileset tags in the system tab, but that doesn't seem to be working. Other info that may be important: I'm using taller sprites made using Game Character Hub, that were converted into VX sprites. The grass tile in question is...

Archived First Post

I'm using GermaniaB, for outside tiles. I'm making a forest scene and I wanted the tall grass (Immediately to the right of the "curb" tile) to be treated as a bush to the player's feet were hidden, like any regular bush tile. I have it set to bush in the tileset tags in the system tab, but that doesn't seem to be working.

Other info that may be important:

I'm using taller sprites made using Game Character Hub, that were converted into VX sprites.

The grass tile in question is one of those tiles that merges with itself.

I've attached a picture of the grass and character my testing map.

I'd appreciate any help, thank you

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