Germania Tileset: Bush tag doesn't work with tall grass.
BMM_Archive · July 15, 2026
Original Source
- Original title: Germania Tileset: Bush tag doesn't work with tall grass.
- Original author: TheBardKen
- Original date: January 2, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/germania-tileset-bush-tag-doesnt-work-with-tall-grass.35447/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I'm using GermaniaB, for outside tiles. I'm making a forest scene and I wanted the tall grass (Immediately to the right of the "curb" tile) to be treated as a bush to the player's feet were hidden, like any regular bush tile. I have it set to bush in the tileset tags in the system tab, but that doesn't seem to be working. Other info that may be important: I'm using taller sprites made using Game Character Hub, that were converted into VX sprites. The grass tile in question is...
Archived First Post
Other info that may be important:
I'm using taller sprites made using Game Character Hub, that were converted into VX sprites.
The grass tile in question is one of those tiles that merges with itself.
I've attached a picture of the grass and character my testing map.
I'd appreciate any help, thank you
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