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MZ YED_Sideview_Battler Compatibility Patch for MZ (from MV)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ YED_Sideview_Battler Compatibility Patch for MZ (from MV)
  • Original author: Angy1910
  • Original date: March 7, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/yed_sideview_battler-compatibility-patch-for-mz-from-mv.182769/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

This is a request to create a compatibility patch for YED_Sideview_Battler to make it compatible with RPG Maker MZ. Click here to go the plugin download page on GitHub (MV Plugin) Click here to install a project where you can test the issue (You have to put the plugin yourself) I want to add animation frames to the sideview battlers on RPG Maker MZ.

Archived First Post

This is a request to create a compatibility patch for YED_Sideview_Battler to make it compatible with RPG Maker MZ.

Click here to go the plugin download page on GitHub (MV Plugin)

Click here to install a project where you can test the issue (You have to put the plugin yourself)

I want to add animation frames to the sideview battlers on RPG Maker MZ.

When I setup the notetags on the actor like this:

Code:
<Sideview Battler: test_actor>
<Sideview Battler Frames: 30>
<Sideview Battler Speed: 5>
<Sideview Battler Size: 64, 64>

<Sideview Battler Motion>
Name: Wait
Index: 0
Loop
Frames: 3
Speed: 5
</Sideview Battler Motion>

and then enter a battle, the game crashes with this error:

JavaScript:
TypeError: Cannot read property 'index' of undefined
    at Sprite_Actor.updateSideviewFrame (YED_SideviewBattler.js:789)
    at Sprite_Actor.updateFrame (YED_SideviewBattler.js:774)
    at Sprite_Actor.Sprite_Battler.updateMain (rmmz_sprites.js:504)
    at Sprite_Actor.updateMain (rmmz_sprites.js:757)
    at Sprite_Actor.Sprite_Battler.update (rmmz_sprites.js:485)
    at Sprite_Actor.update (rmmz_sprites.js:745)
    at Sprite.update (rmmz_core.js:1987)
    at Sprite.update (rmmz_core.js:1987)
    at Sprite.update (rmmz_core.js:1987)
    at Spriteset_Battle.Sprite.update (rmmz_core.js:1987)

I have already tried using the FOSSIL compatibility plugin.
Feel free to suggest any plugin that enables adding more frames to the sideview battlers. I know of the "Dragonbones Union Plugin" but I really don't want to use Dragonbones since I just make my animations in Aseprite.

Thank you!

Plugin Video Demonstration:

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