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Calling a Gold Window on top of a custom menu

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Calling a Gold Window on top of a custom menu
  • Original author: GrishordGames
  • Original date: December 4, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/calling-a-gold-window-on-top-of-a-custom-menu.34632/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So I've recently picked up an old project of mine (like around a year ago old) and I'm trying to finish it out, one of the issues I'm running into is with my custom menu; I had some help getting it setup, and the menu works great, but I'm not sure how to get the gold to display on the menu like it does on the default menu. My menu is a long system of events, not a script. Is there a way I can inject a small script at...

Archived First Post

So I've recently picked up an old project of mine (like around a year ago old) and I'm trying to finish it out, one of the issues I'm running into is with my custom menu; I had some help getting it setup, and the menu works great, but I'm not sure how to get the gold to display on the menu like it does on the default menu. My menu is a long system of events, not a script. Is there a way I can inject a small script at the very top of the start of the events to have it display current gold and then wipe it off like the rest of the menu at the end? I've been searching around for a bit now for an easy way to do this but everything I've found either adds a lot of complication or doesn't make any noticeable change (I'm assuming that the counter is behind my custom menu?)

This is what my menu looks like, it doesn't necessary have to fit right in there, I can move around the axis if I can get some help getting it to show.

the custom menu is done through a series of picture calls if that matters.

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#039#rpg-maker-archive#vxace-support

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