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MV Looking for an "Action Points" Plugin that allows the player ot act certian amounts of times before enemy's turn.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Looking for an "Action Points" Plugin that allows the player ot act certian amounts of times before enemy's turn.
  • Original author: Starsmooth
  • Original date: August 27, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/looking-for-an-action-points-plugin-that-allows-the-player-ot-act-certian-amounts-of-times-before-enemys-turn.179810/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

I'm looking for a plugin that could put in a gimmic where the player has "Action Points" that allows them to act a certian amount of times in combat before the enemy takes their turns. Every action the player does like using skills, items, basic attacks, guarding will consume a certian amount of Action points. I tried a Plugin called VCM_Action Points, but it messes around with the Yanfly action sequnce plugins im using, which makes attack animations where the actor moves to the enemy have them jump back strangrly...

Archived First Post

I'm looking for a plugin that could put in a gimmic where the player has "Action Points" that allows them to act a certian amount of times in combat before the enemy takes their turns.

Every action the player does like using skills, items, basic attacks, guarding will consume a certian amount of Action points.

I tried a Plugin called VCM_Action Points, but it messes around with the Yanfly action sequnce plugins im using, which makes attack animations where the actor moves to the enemy have them jump back strangrly before doing their animation, and it causes the game to crash during certian action sequence animations.

I would appreciate it if some one could help find me a plugin that can put this mechanic in my game, or try to find alternate way of doing this.

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