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Enemy disappears when Transforming after a KO

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Enemy disappears when Transforming after a KO
  • Original author: Wavelength
  • Original date: December 1, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/enemy-disappears-when-transforming-after-a-ko.34482/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I am trying to create a scenario where random enemies spawn to replace those that have been KOed.  So I run an event each turn to check whether the enemy is KOed, and if so, transform them into a random enemy and use the Recover All command on them. However, in the case where the enemy transforms into a different enemy than the one that was previously there, the enemy is invisible (even though it can still act or be targetted like a normal battler).  Is there any kind of...

Archived First Post

I am trying to create a scenario where random enemies spawn to replace those that have been KOed.  So I run an event each turn to check whether the enemy is KOed, and if so, transform them into a random enemy and use the Recover All command on them.

However, in the case where the enemy transforms into a different enemy than the one that was previously there, the enemy is invisible (even though it can still act or be targetted like a normal battler).  Is there any kind of event command sequence or other trick I can use to prevent this from occuring?

I have attached a screenshot of my event page setup.  Here's some more information that might help narrow it down:

  • I don't use the "Appear Halfway" command at all.
  • So far I have only tested this battle in "Battle Test" mode.
  • If the enemy is hit or takes an action they seem to show up.
  • If an enemy transforms into the same enemy that was previously there (e.g. a Rat transforms into a Rat), it displays normally without any problems.
  • When the enemy is invisible, so is the Animation that I have set to play on them.  The animation will still play (in the sense that I can hear the appropriate animation sound) but it will have no visuals.
  • Although I'm using scripts in my game, I have run into this before on a nearly clean VX Ace project - so I strongly believe it does not have to do with scripts.
  • This does not seem to happen in RPG Maker XP.
Thank you for any help or advice you can offer!!

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Enemy Transform Bug.png
Enemy Transform Bug.png
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#rpg-maker-archive#vxace-support

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