Original Source
- Original title: OcRam - Battle_EX plugin (for MV)
- Original author: OcRam
- Original date: November 5, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/ocram-battle_ex-plugin-for-mv.101817/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Introduction With this plugin you may create enemy troops dynamically from fixed enemy ids or from named enemy group (like 1-4 enemies from named pool "Forest") or use wild card for total randomness (you may exclude some enemies ofc)! Also changing "Substitute" behaviour is possible for example: Substitute always on one target physical attacks. This plugin also gives possibility to control command list visibilities (attack, guard, skill, item).
Archived First Post
With this plugin you may create enemy troops dynamically from fixed enemy ids or from named enemy group (like 1-4 enemies from named pool "Forest") or use wild card for total randomness (you may exclude some enemies ofc)!
Also changing "Substitute" behaviour is possible for example: Substitute always on one target physical attacks.
This plugin also gives possibility to control command list visibilities (attack, guard, skill, item).
Here's what you need:
- OcRam_Battle_EX -plugin
- Configure plugin parameters
- Create "Base troop" (if you already havn't)
- Create DYNAMIC battles
All OcRam -plugins now available at ocram-codes.net
Please read: Terms of Use
Latest version: Download from here
All my plugins: Check 'em out!
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Please read: Terms of Use Latest version: Download from here All my plugins: Check 'em out!
Creator Claims / Removal
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