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MVOcRam - Battle_EX plugin (for MV)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OcRam - Battle_EX plugin (for MV)
  • Original author: OcRam
  • Original date: November 5, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/ocram-battle_ex-plugin-for-mv.101817/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction With this plugin you may create enemy troops dynamically from fixed enemy ids or from named enemy group (like 1-4 enemies from named pool "Forest") or use wild card for total randomness (you may exclude some enemies ofc)! Also changing "Substitute" behaviour is possible for example: Substitute always on one target physical attacks. This plugin also gives possibility to control command list visibilities (attack, guard, skill, item).

Archived First Post

Introduction
With this plugin you may create enemy troops dynamically from fixed enemy ids or from named enemy group (like 1-4 enemies from named pool "Forest") or use wild card for total randomness (you may exclude some enemies ofc)!

Also changing "Substitute" behaviour is possible for example: Substitute always on one target physical attacks.

This plugin also gives possibility to control command list visibilities (attack, guard, skill, item).

Here's what you need:
  1. OcRam_Battle_EX -plugin
  2. Configure plugin parameters
  3. Create "Base troop" (if you already havn't)
  4. Create DYNAMIC battles
battle_ex_parameters.png

base_troop.png

battle_ex_event.png

All OcRam -plugins now available at ocram-codes.net

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Latest version: Download from here

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License / Terms Note

Please read: Terms of Use Latest version: Download from here All my plugins: Check 'em out!

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