Original Source
- Original title: MZ A state stack plugin for skill cost and damage formula
- Original author: minu1494
- Original date: June 6, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/a-state-stack-plugin-for-skill-cost-and-damage-formula.178144/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
I want to create a stackable stack for damage formula and skill resources.(I'm using visu battle core and atb fyi) For example, a "power" state that can be use as skill cost and increase damage per "power" stack for skills, and I want them to display as a single state with the number of stacks display on the state icon. It will also be nice to have a skill notetag to bulk add many stack of state.(I dont want to copy 20times for a skill that add 20 stacks of...
Archived First Post
For example, a "power" state that can be use as skill cost and increase damage per "power" stack for skills,
and I want them to display as a single state with the number of stacks display on the state icon. It will also be nice to have a skill notetag to bulk add many stack of state.(I dont want to copy 20times for a skill that add 20 stacks of "power")
All plugins I found cannot do all of the above.
I have tried Theo StackingStates, but It display all stacks of state seperately(for example, if I have 2 stacks of burn, there will be 2 burn state icon display seperately).
I have also tried Synrec Status Construct, It displays stack of a state as number in the battle scene, but in main menu, status menu and in-battle status menu by visu battle core, they still display seperately, and dont seems to have damage formula reference and skill notetag to bulk add.
I have been using Nemv State Resources in MV to do create all features listed above but I cant seems to find any plugin similar in MZ. I have tried using Fossils to use Nemv State Resources in MZ but after also installing YEP skillcore and Buffstatecore as requirement for Nemv State Resources, it bugged with Visu's ATB system.
Thanks.
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