VX Ace vs XP Detection Script Duplication Problem
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Simple enough for a child, powerful enough for a developer
Ok, so this is blowing my mind. I had a super simple event I used in XP that should totally work in VX Ace but it is not. This fireball wanders back and forth on a predefined path. On event touch, it pushed you backwards 3 squares. It has through on and literally is just "play sfx, set player move backwards backwards backwards" {
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