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Crafting System Issues

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Crafting System Issues
  • Original author: ThatGuyFromThatPlace
  • Original date: August 21, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/crafting-system-issues.31298/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

NOTE: this is a redo of a topic that went unanswered and was deemed "not informative" in regards to the topic title. I'm new to this game engine and I've already hit a snag that I seem to not be able to solve. You see, my problem is with using common events and skills together.  you see, I want to create an in-menu crafting system that involves skills for my game, but the issue is that whenever I attach my common event to my skill and use it, It boots...

Archived First Post

NOTE: this is a redo of a topic that went unanswered and was deemed "not informative" in regards to the topic title.

I'm new to this game engine and I've already hit a snag that I seem to not be able to solve.

You see, my problem is with using common events and skills together.  you see, I want to create an in-menu crafting system that involves skills for my game, but the issue is that whenever I attach my common event to my skill and use it, It boots me out of the game menu.

the setup for the common event is simple.

Conditional Branch: Bottle in Inventory

      >Change Items: Potion+1

      >Change Items: Bottle -1

Else:

(Left blank)

I attached this common event to a skill for my actor to use.   whenever I use this skill, it works as a crafting thing, but it boots me out of the game menu.

Now I tried inserting the Open Menu Screen command under the Scene Control group, but it doesn't gel very well as the player has to scroll down to the skill menu every time s/he want to craft another item, and I want this crafting system to be as effortless as simply using a skill.  I don't want to screw with the engine too much either, so I looked up something called a "Script Call", but frankly, I suck at coding (but that's something i wish to rectify).

Is there a fix to this within the base game engine, using script calls or basic functions?  Because this is a game I wish to eventually sell, so using someone else's engine is not an option.

if TL;DR look at the pretty picture I attached.

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#039#rpg-maker-archive#vxace-support

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