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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Palette problem
  • Original author: Fippy_Darkpaw
  • Original date: October 31, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/palette-problem.33482/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Thanks in advance for your help! I am currently trying to fit XP sized characters in the VX Ace settings by using the Game Character Generator.  As you can see, it's going swimmingly.  However I notice a huge eyeball issue in that the palette of my created characters are always much more washed out than the characters and the backdrops from VX Ace.  I have tried googling and looking on Youtube, but there is very little info out there on the GCG.   Can anyone tell me how I can...

Archived First Post

Thanks in advance for your help!

I am currently trying to fit XP sized characters in the VX Ace settings by using the Game Character Generator.  As you can see, it's going swimmingly.  However I notice a huge eyeball issue in that the palette of my created characters are always much more washed out than the characters and the backdrops from VX Ace.  I have tried googling and looking on Youtube, but there is very little info out there on the GCG.  

Can anyone tell me how I can match the palette of my created character to that of the VX Ace assets so that I can have tall characters with nice vibrant outfits that fit in their settings? 

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pallette problem.gif
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