Adding Custom Stats (or variables) to the character menu
BMM_Archive · July 15, 2026
Original Source
- Original title: Adding Custom Stats (or variables) to the character menu
- Original author: Oryyn
- Original date: October 28, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/adding-custom-stats-or-variables-to-the-character-menu.33413/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Im looking for a way to use a script that keeps track of variables and adds a total amount of the variable to a visible number or graphic that keeps that of that stat for your player in their main menu. For example, if I wanted to make a guild option (similar to the following youtube video RPGVXACE Tutorial Part 19): And then keep track of those numbers for each common event variable and track them visually on the menu, how could I do that? Was thinking of using a...
Archived First Post
http://youtu.be/bK-vcuIwm-w?list=PLJxcybqKV5ZDNZsXhAS0ey4CWvbY81Po8
And then keep track of those numbers for each common event variable and track them visually on the menu, how could I do that? Was thinking of using a paragon good/evil system that tracked the total number of points you got to each option and showed them to you in a bar, similar to a level bar (I have a mock up of it on the bottom left corner of the example pic I attached to this post - using a sample menu found from another game on google).
So essentially, you get 1 point for chaotic, and the menu is shown filled a little (with a premade graphic). Get another point, it shows a different graphic (or just a number if I didnt want the graphic). 20 points, and the graphic is full, and so forth.
Through the tutorial, I know how to create common events with variables to do this, but how can I visually keep track of it in-game as the player?
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