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MV Extra Features added to SAN_ActorGraphicsReactor

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Extra Features added to SAN_ActorGraphicsReactor
  • Original author: Saphie
  • Original date: June 20, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/extra-features-added-to-san_actorgraphicsreactor.169654/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello! As stated in the title, I'm actually wanting to add something to a plugin. The SAN_ActorGraphicsReactor turns the actors images into layers and allows them to change according to class, equipment, skills and states using the SAN_ActorGraphicsReactor.json(data file). The order of priority is Actor {"type":"characters", "name":"Layer set name"}, {"type":"faces", "name":"Layer set name"}, {"type":"sv_actors", "name":"Layer set name"},

Archived First Post

Hello! As stated in the title, I'm actually wanting to add something to a plugin. The SAN_ActorGraphicsReactor turns the actors images into layers and allows them to change according to class, equipment, skills and states using the SAN_ActorGraphicsReactor.json(data file). The order of priority is Actor<Class<Equipment<Skills<States (important for request). The images affected by this plugin are your characters (sprites), face, Sv battlers and a stand alone image you can tie to the actor with notetags. Eg. If you wanted a helmet to appear on your actor, you would go to the helmet in the equipment tab of the database and put this into the notebox of the helmet.
<SAN_ActorGraphicsReactor:[
{"type":"characters", "name":"Layer set name"},
{"type":"faces", "name":"Layer set name"},
{"type":"sv_actors", "name":"Layer set name"},
{"type":"pictures", "name":"Layer set name"}
]>
The Layer set name is made using the data editing function that can be called using a plugin command.
Here are some demo video's the original creator made to give you a visual idea of what this plugin does.
Video 1
Video 2

Now on to the request! I was wondering if 2 more layers could be added into this. So instead of Actor<Class<Equipment<Skills<States there would be Actor<Eyes<Hair<Class<Equipment<Skills<States. The goal is to have it where hair and eyes can be equitable through plugin commands. (So the player can't go and just equip eyes and hair but by choices they select, it can be changed through a plugin command.) The plugin is under the MIT license and can be freely edited/distributed.

Edited: I am pretty sure I found a different solution to my problem (changing my meta data midgame and saving it with an already available plugin) so I will be asking the mods to close this request. Thank you for your time!

Thank you for your time!

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#039#rpg-maker-archive#js-requests

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