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Custom Character Sprites Slipping

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom Character Sprites Slipping
  • Original author: bfamig20
  • Original date: September 13, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-character-sprites-slipping.32007/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I've been using HF Mega Pack sprites and tiles (downloaded from the RPG Maker Resources page) to make my game and everything imported and works. I then decided to add a few extra fames to my hero sprite's walk cycle by painting them photoshop and using an "Extra Movement Frame" script (by Modern Algebra). When I tested the script with a 9 frame sprite I found online, it looked great. But when I import my 5 frame custom hero sprite, the character animation jumps around a bit while walking. I...

Archived First Post

I've been using HF Mega Pack sprites and tiles (downloaded from the RPG Maker Resources page) to make my game and everything imported and works. I then decided to add a few extra fames to my hero sprite's walk cycle by painting them photoshop and using an "Extra Movement Frame" script (by Modern Algebra). When I tested the script with a 9 frame sprite I found online, it looked great. But when I import my 5 frame custom hero sprite, the character animation jumps around a bit while walking. I think the script is working because I'm seeing all 5 frames of the walk cycle. But the walk cycle itself is jumpy, so I think it's an issue with my sprite sheet. I've never made a custom sprite sheet before...

I can't figure out how to fix this and importing the files into photoshop and comparing them only made things more confusing. None of these sprites follow the 32x32 pixel size… and when comparing my 5 frame sprite to the original 3 frame one, the sprite animations are spaced out the same way. I've attached screenshots of my sprite, the custom 9 frame sprite I downloaded (which worked) and another 3 frame sprite from the HF Mega Pack download (which also works).

Any help would be greatly appreciated!

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Referenced Images / Attachments

MyHeroSprite.png
MyHeroSprite.png
HFSprite.png
HFSprite.png
TestSprite.png
TestSprite.png
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#039#rpg-maker-archive#vxace-support

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