Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Enemy on Map = Encounter - > Event Scene
- Original author: Werebearguy
- Original date: September 13, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/enemy-on-map-encounter-event-scene.31999/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello all, I'm trying to do a simple event where the enemy walks to you once you get on the right tile, initiates a battle, and after the battle does a little "sore loser" moment. Here's what I have right now; { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Hello all, I'm trying to do a simple event where the enemy walks to you once you get on the right tile, initiates a battle, and after the battle does a little "sore loser" moment. Here's what I have right now;
Protected download
- Stepping on the bottom-most event causes the NPC event to walk down to the player, and initiate combat.
- In the battle, the Troop talks, then fight starts
- Troop has a condition when it hits 0% health to turn on the "Beatrice Loses" switch
- NPC just stands there after the battle. Stepping on that tile again causes the game to freeze as it tries moving the enemy into the player.
What am I doing wrong? It feels like I'm missing something very basic, but I just can't figure out why it's not working.
EDIT: I made the NPC disappear, but when the battle ends, the game crashes. Here's what it looks like;
Protected download
The left column is the event that happens when I step on it. The middle column is the enemy's event for visual purposes. The right column is the troop data and the error I receive.
I forgot to add earlier that I am using the following scripts;
- Yanfly's "Ace Message System" and "Ace Equip System"
-- http://yanflychannel.wordpress.com/
- Reedo's "Simple Side Battle System"
-- http://forums.rpgmakerweb.com/index.php?/topic/18189-rssbsace-reedos-simple-side-battle-system-ace-edition/
- Jeenus Guruman's "Change Graphic by Equipment"
Changing the order of the scripts does not fix this new error. Likewise, removing them (in any order or combo) does not fix it.
EDIT 2: I'm an idiot. I had a Common Event on autorun from a previously uninstalled script. That was the problem.
Protected download
- Stepping on the bottom-most event causes the NPC event to walk down to the player, and initiate combat.
- In the battle, the Troop talks, then fight starts
- Troop has a condition when it hits 0% health to turn on the "Beatrice Loses" switch
- NPC just stands there after the battle. Stepping on that tile again causes the game to freeze as it tries moving the enemy into the player.
What am I doing wrong? It feels like I'm missing something very basic, but I just can't figure out why it's not working.
EDIT: I made the NPC disappear, but when the battle ends, the game crashes. Here's what it looks like;
Protected download
The left column is the event that happens when I step on it. The middle column is the enemy's event for visual purposes. The right column is the troop data and the error I receive.
I forgot to add earlier that I am using the following scripts;
- Yanfly's "Ace Message System" and "Ace Equip System"
-- http://yanflychannel.wordpress.com/
- Reedo's "Simple Side Battle System"
-- http://forums.rpgmakerweb.com/index.php?/topic/18189-rssbsace-reedos-simple-side-battle-system-ace-edition/
- Jeenus Guruman's "Change Graphic by Equipment"
Changing the order of the scripts does not fix this new error. Likewise, removing them (in any order or combo) does not fix it.
EDIT 2: I'm an idiot. I had a Common Event on autorun from a previously uninstalled script. That was the problem.
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