Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Random Treasure
- Original author: ovate
- Original date: September 19, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/random-treasure.113440/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Random Treasure - 2018/09/05 Ver.1.3 Creator name: kido0617 Overview Get randomize items as an event.
Archived First Post
Random Treasure - 2018/09/05 Ver.1.3
Creator name: kido0617
Overview
Get randomize items as an event.
Set-up
After installing this plugin, use "RandomTreasure reset" as a plugin command for event.
Items are registered in the shop process after this command which randomizes items.
Shop does not open. Prices set are based on probability of obtaining an item.
Note: if you're copying this event similarly, don't forget to add event page with a self-switch checked A
You can change the probability through specify Price in Shop Processing setup.
The price of Dispel Herb, for example, is a probability of receiving 10/20.
Next setting up a treasure chest. When using "RandomTreasure get" plugin command-
an item is randomly obtained.
How to display message for obtained items
You can get "Last Get" Text plugin here: https://forums.rpgmakerweb.com/index.php?threads/last-get-text-loss-get-text.109846/
After using the "RandomTreasure get" plugin command
Show Text in the event with
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/p9hlc3espapr2l3/RandomTreasure.js?dl=1
Credit and Thanks: kido0617
Terms of Use- Free for commercial and non-commercial use.
License- Public Domain
There's also a VX Ace version of Random Treasure.
Creator name: kido0617
Overview
Get randomize items as an event.
Set-up
After installing this plugin, use "RandomTreasure reset" as a plugin command for event.
Items are registered in the shop process after this command which randomizes items.
Shop does not open. Prices set are based on probability of obtaining an item.
Note: if you're copying this event similarly, don't forget to add event page with a self-switch checked A
You can change the probability through specify Price in Shop Processing setup.
The price of Dispel Herb, for example, is a probability of receiving 10/20.
Next setting up a treasure chest. When using "RandomTreasure get" plugin command-
an item is randomly obtained.
How to display message for obtained items
You can get "Last Get" Text plugin here: https://forums.rpgmakerweb.com/index.php?threads/last-get-text-loss-get-text.109846/
After using the "RandomTreasure get" plugin command
Show Text in the event with
Code:
\lastGet get
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/p9hlc3espapr2l3/RandomTreasure.js?dl=1
Credit and Thanks: kido0617
Terms of Use- Free for commercial and non-commercial use.
License- Public Domain
There's also a VX Ace version of Random Treasure.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks: kido0617 Terms of Use- Free for commercial and non-commercial use. License- Public Domain There's also a VX Ace version of Random Treasure.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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