Original Source
- Original title: Parameter Change by set Values instead of Percentages
- Original author: NeoSoulGamer
- Original date: October 25, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/parameter-change-by-set-values-instead-of-percentages.47103/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
So in VX Ace, Prexus had a script called "Static Param Change" that allowed for HP, MP, ATK, DEF, MATK, MDEF, AGI, LUK, HP REGEN, MP REGEN, and TP REGEN to all be increased by a set value instead of a percentage/multiplier. The feature could be added through notetags and placed on Actors, Classes, Equipment, Enemies, or States. The notetag was in the following format: where x was the abbreviated parameter (mhp, mmp, atk, etc.) and y was the value to increase the parameter by.
Archived First Post
The feature could be added through notetags and placed on Actors, Classes, Equipment, Enemies, or States.
The notetag was in the following format:
<param x: +y>
<param x: -y>
where x was the abbreviated parameter (mhp, mmp, atk, etc.) and y was the value to increase the parameter by.
http://rpgmaker.net/scripts/191/ <--- Here's a link to the script for VX Ace.
EDIT: For anyone who stumbled on this topic looking for the same thing, the plugin is linked below.
https://github.com/quasixi/RPG-Maker-MV/blob/master/Database/QuasiFixedParams.js
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