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Parameter Change by set Values instead of Percentages

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Parameter Change by set Values instead of Percentages
  • Original author: NeoSoulGamer
  • Original date: October 25, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/parameter-change-by-set-values-instead-of-percentages.47103/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

So in VX Ace, Prexus had a script called "Static Param Change" that allowed for HP, MP, ATK, DEF, MATK, MDEF, AGI, LUK, HP REGEN, MP REGEN, and TP REGEN to all be increased by a set value instead of a percentage/multiplier. The feature could be added through notetags and placed on Actors, Classes, Equipment, Enemies, or States.  The notetag was in the following format: where x was the abbreviated parameter (mhp, mmp, atk, etc.) and y was the value to increase the parameter by.

Archived First Post

So in VX Ace, Prexus had a script called "Static Param Change" that allowed for HP, MP, ATK, DEF, MATK, MDEF, AGI, LUK, HP REGEN, MP REGEN, and TP REGEN to all be increased by a set value instead of a percentage/multiplier.

The feature could be added through notetags and placed on Actors, Classes, Equipment, Enemies, or States. 

The notetag was in the following format:

<param x: +y>

<param x: -y>

where x was the abbreviated parameter (mhp, mmp, atk, etc.) and y was the value to increase the parameter by.

http://rpgmaker.net/scripts/191/ <--- Here's a link to the script for VX Ace.

EDIT: For anyone who stumbled on this topic looking for the same thing, the plugin is linked below.

https://github.com/quasixi/RPG-Maker-MV/blob/master/Database/QuasiFixedParams.js

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#rpg-maker-archive#js-requests

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