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MZ Looking to Patch SRPG Gear & MZ3D together (Isometric Tactical Potential)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Looking to Patch SRPG Gear & MZ3D together (Isometric Tactical Potential)
  • Original author: SantoXaviour
  • Original date: February 21, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/looking-to-patch-srpg-gear-mz3d-together-isometric-tactical-potential.166011/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Just like the title says I'm very interested to see if anyone knows of any available patches between these two plugins: SRPG Gear (MZ): https://ryanbram.itch.io/srpg-gear-mz-v100 and

Archived First Post

Just like the title says
I'm very interested to see if anyone knows of any available patches between these two plugins:
SRPG Gear (MZ): https://ryanbram.itch.io/srpg-gear-mz-v100
and
MZ3D (MZ): https://cutievirus.itch.io/mz3d

If anyone has ANY information about what exactly clashes between these two - or any ideas on how to approach this compatibility issue - ANYTHING is welcome. The more information the closer we can get to making this patch.

I'd love this patch to become a reality for the public, a simple 3D / Isometric Tactical Battle System capability for RPG Maker MZ would be huge - in my eyes anyway.

So far - by simply implementing both plugins in a copy of the SRPG demo I've found:
The beginning battle sequence is capable of starting with MZ3D enabled, and camera movement / 3D effects work...though that's as far as it goes. I'm unable to pick throughout the battle what skills, equipment, attack etc unless I choose auto battle - then the battle proceeds without an issue on both the player side and the enemy side.

Things that appear broken on SRPG with MZ3D:
Battle HUD won't show - can't pick options
Movements cannot be picked manually - the path via mouse / keyboard does not pop up and can't move player.

Final thoughts:
There was a friendly user on the Cutieverse (MZ3D) Discord called Yorae Rasante (I believe the creator of the MZ3D Discord FAQ) who mentioned:
"srpg plugins usually mark the tiles walkable/attackable on the map through either coloring the tiles, or putting it above those like a hud. neither of which would work on mz3d due to the "3d map" actually being a model made out of the original map. the original map, whose tiles would be colored, is invisible, and a hud-like system would not match the positions of mz3d. but I remember someone making a "compatibility patch" that created planes through babylon's functions (which mz3d use as a base) that it then uses as the tile coloring instead. I think they kept it for their own use, though."

Hoping to see if there's anyone out there that agrees with this idea....
Please feel free to post on here and enable the conversation.

If you'd like to reach me directly I am available in:
Discord: bottombottleacetaminophen
Telegram: @AngelAdriel
Steam: https://steamcommunity.com/id/insunu/

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