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Has the player Saved their progress?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Has the player Saved their progress?
  • Original author: AtomosomotA
  • Original date: August 15, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/has-the-player-saved-their-progress.31094/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Question: What is the simplest way to make the game check if the player has saved their game or not? Answer[SIZE=18.399999618530273px]:[/SIZE][SIZE=18.399999618530273px] [/SIZE][SIZE=18.399999618530273px]UPLOADED FINISHED EVENT ([/SIZE][SIZE=18.399999618530273px]!![/SIZE][SIZE=18.399999618530273px]SOLVED[/SIZE][SIZE=18.399999618530273px]!![/SIZE][SIZE=18.399999618530273px])[/SIZE] Original Post: Spoiler

Archived First Post

Question: What is the simplest way to make the game check if the player has saved their game or not?

Answer[SIZE=18.399999618530273px]:[/SIZE][SIZE=18.399999618530273px] [/SIZE][SIZE=18.399999618530273px]UPLOADED FINISHED EVENT ([/SIZE][SIZE=18.399999618530273px]!![/SIZE][SIZE=18.399999618530273px]SOLVED[/SIZE][SIZE=18.399999618530273px]!![/SIZE][SIZE=18.399999618530273px])[/SIZE]

Original Post:

I have made a conditional branch myself, in which I compare one variable against another to see if the save count has changed or not but, some how, if I set it up to ask if they're sure they dont want to save, and then, after saying no, they decide to go ahead and save, sometimes, it takes the event into a loop where it keeps asking if they are sure they dont want to save... I have looked it over many times, I'm guessing it has something to do with the 2 variables I'm using to check against each other, both being set to game data "Save Count". The odd thing is that it initially works correctly, but then, as I said, if you say no to saving and then decide to go ahead and save, upon confirmation ("Are you sure you want to continue without saving your progress?"), somehow it breaks itself... lol

Hopefully, I havent confused you all, too badly
 

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