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MZ Forcing SE to Stop Playing After Battle?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Forcing SE to Stop Playing After Battle?
  • Original author: Drewster237
  • Original date: January 28, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/forcing-se-to-stop-playing-after-battle.165233/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

This is going to require some context. I'm using this plugin to play a specified sound at the Yanfly Level Up screen. The sound is kind of long, though, and it keeps playing until completed, even after the level up screen is closed. I'm wondering if there's a way I could modify this plugin or make a new one that stops sound effects when the player returns to the map. Thanks in advance!

Archived First Post

This is going to require some context. I'm using this plugin to play a specified sound at the Yanfly Level Up screen.

The sound is kind of long, though, and it keeps playing until completed, even after the level up screen is closed.

I'm wondering if there's a way I could modify this plugin or make a new one that stops sound effects when the player returns to the map.

Thanks in advance!

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