Hey all, I just discovered the SRPG Plugin that was originally made for RMMV but recently was converted to RMMZ. It’s beautiful but has been missing one aspect that is a pretty significant element of the game I’m trying to create. Here is the post with the core script: SRPG Gear MZ - Plugins for creating Tactical Battle System Authors : Ohisama Craft (おひさまクラフト), SRPG Team Hi, Everyone. At the end of this happy year, I would like to announce the arrival of the Tactical Battle System plugin for RPG...
Hey all,
I just discovered the SRPG Plugin that was originally made for RMMV but recently was converted to RMMZ. It’s beautiful but has been missing one aspect that is a pretty significant element of the game I’m trying to create. Here is the post with the core script:
Authors : Ohisama Craft (おひさまクラフト), SRPG Team Hi, Everyone. At the end of this happy year, I would like to announce the arrival of the Tactical Battle System plugin for RPG Maker MZ called SRPG Gear MZ. By using the SRPG Engine MV as a base, SRPG Gear MZ has the same goodness with...
forums.rpgmakerweb.com
In that plugin, when enemies or actors are defeated, they finish. Instead, I would rather the defeated characters remain on the battlefield in their defeated states with their downed images.
In the original plugin for RMMV, there was an extension plugin that allowed for this; however it doesn’t seem to work for RMMZ as I get a “ReferenceError: ResourceHandler is not defined" error even when using FOSSIL. Here’s that plugin:
srpg plugins (rpg mv). Contribute to DopanPlugins/Srpg-plugins development by creating an account on GitHub.
github.com
Is this something that is easily changed in the core plugin with some tweaks to the code or maybe just a few changes to the MV extension plugin that’ll make it functional in MZ?