Creating side-view combat interface
BMM_Archive · July 15, 2026
Original Source
- Original title: Creating side-view combat interface
- Original author: damianfox
- Original date: August 6, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/creating-side-view-combat-interface.30782/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello! I am brand spanking new to this so forgive my ignorance. The default combat mode is in 1st person DragonQuest/PhantasyStar mode, and I would like to implement a side view similar to FF. Is this particularly complicated to set up? I have several other questions regarding resolution and creating map backgrounds that are not tile-based, but the combat is my primary concern first.
Archived First Post
I am brand spanking new to this so forgive my ignorance.
The default combat mode is in 1st person DragonQuest/PhantasyStar mode, and I would like to implement a side view similar to FF.
Is this particularly complicated to set up? I have several other questions regarding resolution and creating map backgrounds that are not tile-based, but the combat is my primary concern first.
Thank you!
This is what I have created so far. I want to get something very simple down as a prototype before I get too ambitious and expansive.
(I would like to implement a six unit party, ala Genso Suikoden)
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