State activating when in combat
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Simple enough for a child, powerful enough for a developer
Hello! I'm currently in progress of creating a game in which have this item/accessory called "Stone Charm" that is supposed to add state to its wearer that heals them for 5% of their HP every turn in combat, however after hassling a little bit it and trying look for an answer, I was unable to find and I was hoping that maybe the lot more knowledgeable community here might be able to help me solve this! Here I have provided you with screenshots of both the item: {
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