Controlling passablility of events with multi tile images
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Simple enough for a child, powerful enough for a developer
I'm working with cars at the moment and was wondering if there was any easy way to make more of a large event impassible. In the image below the part in red is where the event is, and it is impassible, but the tiles to the left and right of it are quite passable. I've been looking around but haven't found anything except for a script (that wasn't made for VX Ace). Thanks in advance!
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