Original Source
- Original title: change weapon according to the parts you put
- Original author: palatkorn
- Original date: January 17, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/change-weapon-according-to-the-parts-you-put.144040/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
If you are using a plugin YEP_EquipCore Please place this plugin above in Plugin Manager. This is necessary to create a lot of images if you don't want to. That size can just set any part repeatedly to the same image and change it. Convert only what you want. Use requires understanding in work.
Archived First Post
This is necessary to create a lot of images if you don't want to.
That size can just set any part repeatedly to the same image and change it.
Convert only what you want. Use requires understanding in work.
How does the set 0 - 8 work? Set 0 is the starting part.
When you put on 1 set of swords, A1V1 is sword, 1 set is A, V is sword.
AHV is a set of sword heads.
This doesn't have to be done at all. If you only want a sword and only one set You can set only one part and use the same image.
Download
Terms of Use Free to use in both commercial and non-commercial projects as long as credit is given. Simply credit "Paltkorn" in your in-game credits. You
To distribute, please point it here. Thank you for your support
Please do not change the plugin name.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms of Use Free to use in both commercial and non-commercial projects as long as credit is given. Simply credit "Paltkorn" in your in-game credits. You To distribute, please point it here. Thank you for your support Please do not change the plugin name.
Creator Claims / Removal
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