Hello, I would like to do something perhaps a bit complicated regarding the battle screen, and I'll try to explain it as best as I can: View attachment 266420
Hello,
I would like to do something perhaps a bit complicated regarding the battle screen,
and I'll try to explain it as best as I can:
View attachment 266420
This is a sample of the screen during a battle
*. The actors are positioned as shown in the figure,
with their respective gauges and everything else. - However, there is one fundamental missing element...
To navigate between the actors and select the one to interact with
I currently rely on the default window status
(is this the correct name?) and this is not what I want.
What I would like to do is:
"Rearrange" the various "slots" of the characters to the positions you see in the sample.
This way, the player can navigate in a more meaningful way.
(I've seen some possible options in YEP_BattleCore, but I'm not sure if they would work).
View attachment 266421
In this example actor 1 is selected, both in the normal window status and my version.
I would also need to show to the player what is it selecting, obviously.
*I have customized the battle screen using SRDude Hud Maker.