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Battle Navigation: Change Actor Slots

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Navigation: Change Actor Slots
  • Original author: Dumango
  • Original date: June 22, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-navigation-change-actor-slots.158584/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello, I would like to do something perhaps a bit complicated regarding the battle screen, and I'll try to explain it as best as I can: View attachment 266420

Archived First Post

Hello,
I would like to do something perhaps a bit complicated regarding the battle screen,
and I'll try to explain it as best as I can::LZSlol:


View attachment 266420

This is a sample of the screen during a battle*. The actors are positioned as shown in the figure,
with their respective gauges and everything else. - However, there is one fundamental missing element...

To navigate between the actors and select the one to interact with
I currently rely on the default window status (is this the correct name?) and this is not what I want.
What I would like to do is:

"Rearrange" the various "slots" of the characters to the positions you see in the sample.
This way, the player can navigate in a more meaningful way.
(I've seen some possible options in YEP_BattleCore, but I'm not sure if they would work).

View attachment 266421
In this example actor 1 is selected, both in the normal window status and my version.
I would also need to show to the player what is it selecting, obviously.


*I have customized the battle screen using SRDude Hud Maker.

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