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MV Rpg... stuff! (Individual inventorys and charge dash/animated characters)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Rpg... stuff! (Individual inventorys and charge dash/animated characters)
  • Original author: ArtisticChaos
  • Original date: June 9, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-stuff-individual-inventorys-and-charge-dash-animated-characters.158188/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Yo! I return after a bunch of game making with some plugin requests! Here we go: Individual Inventories It's been asked before, and I will ask again since all of those threads end with no result or are plugins that are extremely incompatible with a bunch of plugins that I have. For example, THIS plugin is incompatible with Yanfly's Item Core, and I think Equip Core and a couple of other equip-related plugins. They seem to kind of break each other a bit. Plus, I think it would be pretty...

Archived First Post

Yo! I return after a bunch of game making with some plugin requests! Here we go:

  1. Individual Inventories
It's been asked before, and I will ask again since all of those threads end with no result or are plugins that are extremely incompatible with a bunch of plugins that I have. For example,
THIS plugin is incompatible with Yanfly's Item Core, and I think Equip Core and a couple of other equip-related plugins. They seem to kind of break each other a bit. Plus, I think it would be pretty annoying for the player to have to continuously return to a specific event to collect all the items they should have just gotten when finding treasure. What I'm looking for is a plugin that gives each player their own separate inventory! This would include in battle and in the overworld; they would all have a separate inventory. I would guess that if one person's inventory was full, the item would transfer to another party member's inventory. And if all party members' inventories were full, it would ask you to throw away an item, like in the Mother games (Mother 3, Earthbound)! Of course, if that could be executed another way, I guess that would also be alright.

  1. Charge Dash
In the Mother 3 game, when sprinting, you have to hold down the sprint button before you actually sprint. This would make the character play an animation as if it was getting ready to run, and that's what I want! The player to be able to charge before dashing. Bumping into an obstacle, however, would stop you from sprinting! Here's the Mother
Wiki, which explains it better. If anyone is MAKING this plugin, then please make it compatible with Altimit Pixel Movement!

  1. Character Animations
I am aware Galv Animated Characters exists, but I'm looking for a way to either make it compatible with Altimit Pixel Movement or to create a whole new thing.

Thanks in advance!

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