MZÂ Weapon Triangle Battle Advantage System
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MZÂ Weapon Triangle Battle Advantage System
- Original author: Puppet Knight
- Original date: April 22, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/weapon-triangle-battle-advantage-system.156881/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Good evening all, I'm am looking for a Weapon Triangle system for my project akin to Fire Emblems old school triangle system. To those unfamiliar: a weapon Triangle is sort of a "Rock Paper Scissors" function based on 3 weapon types For Example:
Archived First Post
Good evening all,
I'm am looking for a Weapon Triangle system for my project akin to Fire Emblems old school triangle system.
To those unfamiliar: a weapon Triangle is sort of a "Rock Paper Scissors" function based on 3 weapon types
For Example:
Sword "beats" (does more damage to) Axe
Axe beats Lance
Lance beats Sword
Protected download
This also applied to magic tomes separately
Something like:
Fire >Light>Dark>Fire
Anyone know of an existing plugin or even a simple way to implement this without using a million states? Lol. The idea would be to have enemies able to be assigned equipment as well for thi
system to work.
I'm am looking for a Weapon Triangle system for my project akin to Fire Emblems old school triangle system.
To those unfamiliar: a weapon Triangle is sort of a "Rock Paper Scissors" function based on 3 weapon types
For Example:
Sword "beats" (does more damage to) Axe
Axe beats Lance
Lance beats Sword
Protected download
This also applied to magic tomes separately
Something like:
Fire >Light>Dark>Fire
Anyone know of an existing plugin or even a simple way to implement this without using a million states? Lol. The idea would be to have enemies able to be assigned equipment as well for thi
system to work.
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