Original Source
- Original title: Event Help
- Original author: rdmartyr7
- Original date: July 8, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/event-help.29656/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I'm creating the initial cutscene for a one of my games and having a few issues. To lay out what I want to happen is this: 1. Player starts off looking around not sure what happened to cause the airship to crash or how she survived it 2. Player hears something and calls it out, then enemy appears (enter battle where hero is defeated) 3. Player moves away trying to flee, old sage appears to defeat enemy
Archived First Post
1. Player starts off looking around not sure what happened to cause the airship to crash or how she survived it
2. Player hears something and calls it out, then enemy appears (enter battle where hero is defeated)
3. Player moves away trying to flee, old sage appears to defeat enemy
4. Sage talks to player eventually leading to initiating the overall quest
What i've been able to do is the first 2 and then most of 3. When the sage appears, everything stops and nothing happens to "defeat the enemy"
I've posted screen shots to try to help convey what I'm trying to do here. I appreciate any help that comes my way.
1.
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2.
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I think the issue is with 2 above... because there's not stop for the initial page. I've tried setting the same control switch to start the second page (switch 4), self switches, new switches, actors. None of it worked.
3.
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4.
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5.
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6.
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As I was posting this, I noticed some of my triggers are on action, just to checked I adjusted those also through the various settings and it didn't fix anything either.
I went through the tutorials and the forum and didn't see anything that really gave me a fresh idea of where to look for issues. I'm new to the program as I typically make 3D and table top games. Plus I don't do a lot of programming. I'm a 3D environment modeler by trade so the whole concept is new to me.
Thank you in advance.
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