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Monster Graphical Error in Fomar's Animated Battler Script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Monster Graphical Error in Fomar's Animated Battler Script
  • Original author: LordPudding
  • Original date: July 6, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/monster-graphical-error-in-fomars-animated-battler-script.29573/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hi. So, my problem is... Pretty much, I recently installed Animated Battlers Script created by Fomar0153, version 1.2 I used Holder's animated battler sprites for the main hero (Eric, I did not modify it). Named the file Eric_battler and imported it in. It worked successfuly. I did a battle against slime *2 and the slimes we're graphically glitched. I didn't care much, because I thought that was happening just because I didn't import the slimes' sprites yet. (first picture) It stayed exactly the same as the picture shows, but it...

Archived First Post

Hi.

So, my problem is...

Pretty much, I recently installed Animated Battlers Script created by Fomar0153, version 1.2

I used Holder's animated battler sprites for the main hero (Eric, I did not modify it). Named the file Eric_battler and imported it in. It worked successfuly. I did a battle against slime *2 and the slimes we're graphically glitched. I didn't care much, because I thought that was happening just because I didn't import the slimes' sprites yet. (first picture) It stayed exactly the same as the picture shows, but it kept blinking. I imported the slime sprites as Slime_battler, went in battle, and it changed to what the picture says. I forgot to mention that it looked different when I didn't import the slime sprites, it was repeateadly changing pictures of the original slime battler, like expected. After importing the sprites, it started to blink like that.

QUICK EDIT:

Apparently, after the slime dies, they seem to start using the old Slimer battler? It's all glitchy and retangular so I can't really tell.

Pretty much:

Import slime sprites from Holder's animated battler sprites

Some error makes it that the slime sprite is broken.

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Referenced Images / Attachments

graphikal glitch #1.jpg
graphikal glitch #1.jpg
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#039#rpg-maker-archive#vxace-support

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