Original Source
- Original title: Monster Graphical Error in Fomar's Animated Battler Script
- Original author: LordPudding
- Original date: July 6, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/monster-graphical-error-in-fomars-animated-battler-script.29573/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hi. So, my problem is... Pretty much, I recently installed Animated Battlers Script created by Fomar0153, version 1.2 I used Holder's animated battler sprites for the main hero (Eric, I did not modify it). Named the file Eric_battler and imported it in. It worked successfuly. I did a battle against slime *2 and the slimes we're graphically glitched. I didn't care much, because I thought that was happening just because I didn't import the slimes' sprites yet. (first picture) It stayed exactly the same as the picture shows, but it...
Archived First Post
So, my problem is...
Pretty much, I recently installed Animated Battlers Script created by Fomar0153, version 1.2
I used Holder's animated battler sprites for the main hero (Eric, I did not modify it). Named the file Eric_battler and imported it in. It worked successfuly. I did a battle against slime *2 and the slimes we're graphically glitched. I didn't care much, because I thought that was happening just because I didn't import the slimes' sprites yet. (first picture) It stayed exactly the same as the picture shows, but it kept blinking. I imported the slime sprites as Slime_battler, went in battle, and it changed to what the picture says. I forgot to mention that it looked different when I didn't import the slime sprites, it was repeateadly changing pictures of the original slime battler, like expected. After importing the sprites, it started to blink like that.
QUICK EDIT:
Apparently, after the slime dies, they seem to start using the old Slimer battler? It's all glitchy and retangular so I can't really tell.
Pretty much:
Import slime sprites from Holder's animated battler sprites
Some error makes it that the slime sprite is broken.
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