public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Inserted conditional branches that triggered depending on Day #, player can't move during Day 1

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Inserted conditional branches that triggered depending on Day #, player can't move during Day 1
  • Original author: KitKatPattyWhack
  • Original date: June 26, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/inserted-conditional-branches-that-triggered-depending-on-day-player-cant-move-during-day-1.29059/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have one event that controls all the cutscenes that will occur when the player is in the designated map, but when I started making event pages for cutscenes on different days then I can't proceed at all. At first, I focused on transferring the player to class, leading the player back at home, sleep, and then transfer to class again to trigger a different cutscene on Day 2.  The problem is now that I have a conditional branch that triggers the cutscene when Day # variable= 2, and had...

Archived First Post

I have one event that controls all the cutscenes that will occur when the player is in the designated map, but when I started making event pages for cutscenes on different days then I can't proceed at all.

At first, I focused on transferring the player to class, leading the player back at home, sleep, and then transfer to class again to trigger a different cutscene on Day 2.  The problem is now that I have a conditional branch that triggers the cutscene when Day # variable= 2, and had set the Day 1 cutscene as an autorun conditional as Day #= 1 but the player doesn't move.  I added a self-switch, but it doesn't work anymore.  I tried a conditional branch within conditional branch where one event page goes through each scenario until it meets the branch that fulfills the condition, but that doesn't work.  I don't know if I'm supposed to have one event page controlling all cutscenes that trigger for each day or have separate cutscenes per day.  I tried a lot of combinations, but the screens below are what it is now and it doesn't work. 

A lot of tutorials cover day/night cycles and stuff, but I haven't seen any that covers day-to-day events.

Protected download

Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

School event Day 2.jpg
School event Day 2.jpg
School event pg 1.jpg
School event pg 1.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#vxace-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar