Inserted conditional branches that triggered depending on Day #, player can't move during Day 1
BMM Archive · July 15, 2026
Original Source
- Original title: Inserted conditional branches that triggered depending on Day #, player can't move during Day 1
- Original author: KitKatPattyWhack
- Original date: June 26, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/inserted-conditional-branches-that-triggered-depending-on-day-player-cant-move-during-day-1.29059/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I have one event that controls all the cutscenes that will occur when the player is in the designated map, but when I started making event pages for cutscenes on different days then I can't proceed at all. At first, I focused on transferring the player to class, leading the player back at home, sleep, and then transfer to class again to trigger a different cutscene on Day 2. The problem is now that I have a conditional branch that triggers the cutscene when Day # variable= 2, and had...
Archived First Post
At first, I focused on transferring the player to class, leading the player back at home, sleep, and then transfer to class again to trigger a different cutscene on Day 2. The problem is now that I have a conditional branch that triggers the cutscene when Day # variable= 2, and had set the Day 1 cutscene as an autorun conditional as Day #= 1 but the player doesn't move. I added a self-switch, but it doesn't work anymore. I tried a conditional branch within conditional branch where one event page goes through each scenario until it meets the branch that fulfills the condition, but that doesn't work. I don't know if I'm supposed to have one event page controlling all cutscenes that trigger for each day or have separate cutscenes per day. I tried a lot of combinations, but the screens below are what it is now and it doesn't work.
A lot of tutorials cover day/night cycles and stuff, but I haven't seen any that covers day-to-day events.
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