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MV Halfmove / Layer / Passage problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Halfmove / Layer / Passage problem
  • Original author: Yoyo98
  • Original date: October 24, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/halfmove-layer-passage-problem.152205/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello everyone! I'm here to ask for help with a layer/passage problem. I want to use the plugin listed below to improve RMMV hitboxes. The script works very well for this. It even allows to block the passage of half a tile. Here's my problem: If I place the passage of the WHOLE tile (not half a tile as the game interprets it through the script) on the circle, then when the characters walk in front of it, everything is fine, but when they walk behind it, they walk on...

Archived First Post

Hello everyone!

I'm here to ask for help with a layer/passage problem.

I want to use the plugin listed below to improve RMMV hitboxes. The script works very well for this. It even allows to block the passage of half a tile.

Here's my problem: If I place the passage of the WHOLE tile (not half a tile as the game interprets it through the script) on the circle, then when the characters walk in front of it, everything is fine, but when they walk behind it, they walk on the tile. The opposite happens when I put the tile's passage on the star.

Do you know a way to split the tile passage into two equal parts?
Or a piece of code that indicates whether the player should walk under or over the tile in question?

I've been poking around in rpg_object and the checkPassage function but I haven't reached my goal.

Script used : https://raw.githubusercontent.com/triacontane/RPGMakerMV/master/HalfMove.js

option1.jpg

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