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Original Source
- Original title: Quasi Simple Shadows
- Original author: Quxios
- Original date: March 15, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/quasi-simple-shadows.58685/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Quasi Simple Shadows Version - 1.00 by Quasi About This plugin adds a simple shadow casting feature to character sprites. I consider this plugin simple because it is not dynamic, advanced and is not a real shadow casting. Though I do plan on creating a real shadow casting once MV can use pixi v3+. By real shadow casting I mean something like Twitter Video
Archived First Post
Quasi Simple Shadows Version - 1.00
by Quasi
About
This plugin adds a simple shadow casting feature to character sprites. I consider this plugin simple because it is not dynamic, advanced and is not a real shadow casting. Though I do plan on creating a real shadow casting once MV can use pixi v3+. By real shadow casting I mean something like Twitter Video
Links
Github - Download
Setting up a “shadow casting” source
To set up a shadow source, you will add a note in the event with in one of the following formats:
<shadowSource>
or
<shadowSource:RADIUS,FLICKERSTR,FLICKERDELAY>
RADIUS: Set to the radius of the source, in pixels.FLOCKERSTR: How strong the flicker should be.FLICKERDELAY: A value for a random wait between flickers.If you use the first one, it will use the default Radius set in the plugin parameters and it will have no flicker.
Adding / Removing a “shadow casting” source
To Add a “shadow casting” use the following plugin command:
quasi addShadowSource CHARAID SHADOWRADIUS FLICKERSTR FLICKERDELAY
CHARAID: Set to the Event ID or 0 for the playerSHADOWRADIUS: Set to the radius of the shadow source in pixels. If let empty it will use the plugins parameters default value.FLICKERSTR: Set to the flicker strength of the shadow. If let empty there will be no flicker.FLICKERDELAY: Set to the flicker delay of the shadow. If let empty it will have a delay of 1
To Remove a “shadow casting” use the following plugin command:
quasi removeShadowSource CHARAID SHADOWRADIUS
CHARAID: Set to the Event ID or 0 for the playerSHADOWRADIUS: Set to the radius of the shadow source in pixels. If let empty it will use the plugins parameters default value
Adding / Removing a shadow from a character
To hide an Events shadow by default add the following note inside the event:
<noShadow>
To Hide a characters shadow use the following plugin command:
quasi hideShadow CHARAID
CHARAID: Set to the Event ID or 0 for the player
To Show a characters shadow use the following plugin command:
quasi showShadow CHARAID
CHARAID: Set to the Event ID or 0 for the player
Other
Again this is just a really simple shadow addon, nothing dynamic.
by Quasi
About
This plugin adds a simple shadow casting feature to character sprites. I consider this plugin simple because it is not dynamic, advanced and is not a real shadow casting. Though I do plan on creating a real shadow casting once MV can use pixi v3+. By real shadow casting I mean something like Twitter Video
Links
Github - Download
Setting up a “shadow casting” source
To set up a shadow source, you will add a note in the event with in one of the following formats:
<shadowSource>
or
<shadowSource:RADIUS,FLICKERSTR,FLICKERDELAY>
RADIUS: Set to the radius of the source, in pixels.FLOCKERSTR: How strong the flicker should be.FLICKERDELAY: A value for a random wait between flickers.If you use the first one, it will use the default Radius set in the plugin parameters and it will have no flicker.
Adding / Removing a “shadow casting” source
To Add a “shadow casting” use the following plugin command:
quasi addShadowSource CHARAID SHADOWRADIUS FLICKERSTR FLICKERDELAY
CHARAID: Set to the Event ID or 0 for the playerSHADOWRADIUS: Set to the radius of the shadow source in pixels. If let empty it will use the plugins parameters default value.FLICKERSTR: Set to the flicker strength of the shadow. If let empty there will be no flicker.FLICKERDELAY: Set to the flicker delay of the shadow. If let empty it will have a delay of 1
To Remove a “shadow casting” use the following plugin command:
quasi removeShadowSource CHARAID SHADOWRADIUS
CHARAID: Set to the Event ID or 0 for the playerSHADOWRADIUS: Set to the radius of the shadow source in pixels. If let empty it will use the plugins parameters default value
Adding / Removing a shadow from a character
To hide an Events shadow by default add the following note inside the event:
<noShadow>
To Hide a characters shadow use the following plugin command:
quasi hideShadow CHARAID
CHARAID: Set to the Event ID or 0 for the player
To Show a characters shadow use the following plugin command:
quasi showShadow CHARAID
CHARAID: Set to the Event ID or 0 for the player
Other
Again this is just a really simple shadow addon, nothing dynamic.
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