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MVQuasi Simple Shadows

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Quasi Simple Shadows
  • Original author: Quxios
  • Original date: March 15, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/quasi-simple-shadows.58685/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Quasi Simple Shadows Version - 1.00 by Quasi About This plugin adds a simple shadow casting feature to character sprites. I consider this plugin simple because it is not dynamic, advanced and is not a real shadow casting. Though I do plan on creating a real shadow casting once MV can use pixi v3+. By real shadow casting I mean something like Twitter Video

Archived First Post

Quasi Simple Shadows Version - 1.00


by Quasi




About
This plugin adds a simple shadow casting feature to character sprites. I consider this plugin simple because it is not dynamic, advanced and is not a real shadow casting. Though I do plan on creating a real shadow casting once MV can use pixi v3+. By real shadow casting I mean something like Twitter Video


Links


Github - Download


Setting up a “shadow casting” source



To set up a shadow source, you will add a note in the event with in one of the following formats:


<shadowSource>


or


<shadowSource:RADIUS,FLICKERSTR,FLICKERDELAY>


RADIUS: Set to the radius of the source, in pixels.FLOCKERSTR: How strong the flicker should be.FLICKERDELAY: A value for a random wait between flickers.If you use the first one, it will use the default Radius set in the plugin parameters and it will have no flicker.


Adding / Removing a “shadow casting” source



To Add a “shadow casting” use the following plugin command:


quasi addShadowSource CHARAID SHADOWRADIUS FLICKERSTR FLICKERDELAY


CHARAID: Set to the Event ID or 0 for the playerSHADOWRADIUS: Set to the radius of the shadow source in pixels. If let empty it will use the plugins parameters default value.FLICKERSTR: Set to the flicker strength of the shadow. If let empty there will be no flicker.FLICKERDELAY: Set to the flicker delay of the shadow. If let empty it will have a delay of 1


To Remove a “shadow casting” use the following plugin command:


quasi removeShadowSource CHARAID SHADOWRADIUS


CHARAID: Set to the Event ID or 0 for the playerSHADOWRADIUS: Set to the radius of the shadow source in pixels. If let empty it will use the plugins parameters default value


Adding / Removing a shadow from a character



To hide an Events shadow by default add the following note inside the event:


<noShadow>




To Hide a characters shadow use the following plugin command:


quasi hideShadow CHARAID


CHARAID: Set to the Event ID or 0 for the player


To Show a characters shadow use the following plugin command:


quasi showShadow CHARAID


CHARAID: Set to the Event ID or 0 for the player


Other


Again this is just a really simple shadow addon, nothing dynamic.

Downloads / Referenced Files

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