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Original Source
Original title: Player can't move after conditional branch resolves
Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
This seems conceptually pretty simple, but for some reason it's just not working for me. The idea is that the player would be walking around on a skill tree that's actually just a map with events. The map contains several small islands, and each island would have a few different paths leading in different directions that lead to different skills. To unlock these paths, the player would move to the beginning of the path and trigger an event that checks to see if the player has enough skill points (Variable:Mage...
Archived First Post
This seems conceptually pretty simple, but for some reason it's just not working for me. The idea is that the player would be walking around on a skill tree that's actually just a map with events. The map contains several small islands, and each island would have a few different paths leading in different directions that lead to different skills. To unlock these paths, the player would move to the beginning of the path and trigger an event that checks to see if the player has enough skill points (Variable:Mage SP), then opens up the path if they do.
Protected download
Page 2 is just an empty page that is triggered by self switch: A.
For some reason, if I select yes to unlock the skill, I get the text confirming that I had enough points, then my player can't move afterwards. I've tried changing everything I can think of that would matter, and I'm out of ideas. I don't know why this isn't working.
Any help with this would be greatly appreciated.
EDIT: Uploaded a screenshot without the event having self switch: A ON. I had desperately taken it out trying to debug it, it doesn't work with it in there either. Protected download
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