Original Source
- Original title: Text Timing
- Original author: Nic3Ntertainment
- Original date: June 7, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/text-timing.28011/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Sorry for asking such a duncey question, but I've stuck myself. Is there any way I can set a text box to end and move on to the next event action after a desired amount of time? I'm trying to create an opening, but if you read slower than I do...the timing will be all off on a parallax picture moving in the background. Barring that, is there anyway I can make a parallax background move for a certain period before stopping and holding in place? I'm using VX Ace,...
Archived First Post
I'm trying to create an opening, but if you read slower than I do...the timing will be all off on a parallax picture moving in the background.
Barring that, is there anyway I can make a parallax background move for a certain period before stopping and holding in place?
I'm using VX Ace, the only script I have operating is Galv's message busts (which isn't being utilized in the text I'm working with).
I've included a screenshot of what I'm working with right now. This is my base event and it's not doing what I need. The wait won't activate until somebody hits a button after the text box, but if I put the wait before the text...it won't activate. And either way it does nothing until somebody smacks a button. The second parallax change is just the first parallax, but with less 'left' space so that it sits where the first parallax would be when the first text box ends.
Thanks for any help, I've spent the last hour between trying to fiddle with it and looking here for answers. Sorry if it's been asked, I couldn't find a thread dealing with my issue. Link me if it exists and I'll be placated.
Thanks.
~Rich
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