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Syncing two events on two different maps.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Syncing two events on two different maps.
  • Original author: coorocrow
  • Original date: June 4, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/syncing-two-events-on-two-different-maps.27824/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So I'm attempting to work out how to get two boulders to move in sync through two different maps. The maps are exactly the same. This is what I have so far. Two common events that set the boulder in the current screen to the position of the boulder in the previous map. { "lightbox_close": "Close",

Archived First Post

So I'm attempting to work out how to get two boulders to move in sync through two different maps. The maps are exactly the same. This is what I have so far.

Two common events that set the boulder in the current screen to the position of the boulder in the previous map.

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one event on each boulder

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one event on each transfer

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and one parallel process on each map to update the positions

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I'm attempting to do this with out using a script and Any help would be appreciated. that said one bug that I found is that the parallel proccess for the boulder on the second map is not updating the x and y positions.

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