I'm looking for a way to create a 3x8 battle grid that would allow both the ally/enemy parties to share and move around on freely
--Characters would be able to stand behind other targets to prevent knockback, or take less damage from a line attack or something of that nature.
--attacks/Skills could be set to certain ranges so melee targets would need to be next to the target, while ranged targets could fire from anywhere to tile on the grid
Specific skills would allow players to move around and push/pull enemies using skills/attacks.
--I'd like there t be functionality for AoE attacks, as well as something that would hit in different formations, such as a line, O, X, etc.
--I'd like to possibly be able to set traps as well that either detonate on a countdown or when enemies touch them
Hime-Works has a plugin that allows for the setting of the grid to be shared, as seen in the image below, and has an AoE add-on plugin but it doesn't seem to allow functionality for movement
To help game developers build the battle system of their dreams, I've developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game.The Grid
himeworks.com
Protected download
Yanfly also has their YEP_RowFormation plugin. While more advanced that Hime's, it doesn't allow for everyone to share the same battle grid to move across freely. And while it does allow for actors/enemies to move, it doesn't seem to allow either side to have two of their allies represented in the same row. and while it does allow for the pushing/pulling of targets, it doesn't seem to have much of a 'scope' for these attack outside of the default RM "single, all, random, user"
www.yanfly.moe
Any help in finding something compatible or possibly merging the two plugins somehow would be greatly appreciated