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Original Source
- Original title: Problem with decorative plant growing events
- Original author: DaedaliusRE
- Original date: June 2, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/problem-with-decorative-plant-growing-events.27686/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
SO here I go with a second problem! : ) This time I have pictures to back me up properly. So the problem is the following: I'm using Celiannas Time common events which came with her rural farm resource pack. It works pretty simple for all who don't know it: - Everytime the "New Day" common script gets called one more day is added to the season.
Archived First Post
SO here I go with a second problem! : )
This time I have pictures to back me up properly. So the problem is the following:
I'm using Celiannas Time common events which came with her rural farm resource pack. It works pretty simple for all who don't know it:
- Everytime the "New Day" common script gets called one more day is added to the season.
- A seasons hast 31 days. When the "New Day" common event is called at the 32's day, the "day" variable sets back to 01 and the season variable rises by 1 point.
- So it's pretty much harvest moony when it comes to the seasons and days. after the 04th season it too sets back to 01 and adds one point to the year variable.
Now that I explained the time system let's talk about my problem:
I want some crops on a farm to grow after some days in a season. The seeds are out from the 1st day till the 6th day -> Stage one from the 7th day till the 14th day -> Stage two from the 15th day till the 24th day -> Stage three from the 25th day till the 31th day.
And THAT for every single season with different crops per season.
I worked with variables and self switches. The variables used are the "season" variable as the main condition for the event pages and the day variable.
I just can't find the problem with those events. They seem "ok" on paper but ingame the sprites go apeshit and flicker like there is no tomorrow and/or don't change the sprites at all or just stay at the last stage of the season.
I really need some help here. It's driving me crazy that I just can't find the error >: (
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This time I have pictures to back me up properly. So the problem is the following:
I'm using Celiannas Time common events which came with her rural farm resource pack. It works pretty simple for all who don't know it:
- Everytime the "New Day" common script gets called one more day is added to the season.
- A seasons hast 31 days. When the "New Day" common event is called at the 32's day, the "day" variable sets back to 01 and the season variable rises by 1 point.
- So it's pretty much harvest moony when it comes to the seasons and days. after the 04th season it too sets back to 01 and adds one point to the year variable.
Now that I explained the time system let's talk about my problem:
I want some crops on a farm to grow after some days in a season. The seeds are out from the 1st day till the 6th day -> Stage one from the 7th day till the 14th day -> Stage two from the 15th day till the 24th day -> Stage three from the 25th day till the 31th day.
And THAT for every single season with different crops per season.
I worked with variables and self switches. The variables used are the "season" variable as the main condition for the event pages and the day variable.
I just can't find the problem with those events. They seem "ok" on paper but ingame the sprites go apeshit and flicker like there is no tomorrow and/or don't change the sprites at all or just stay at the last stage of the season.
I really need some help here. It's driving me crazy that I just can't find the error >: (
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