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Run battle event when current enemies are defeated.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Run battle event when current enemies are defeated.
  • Original author: Evil_Nazgul0616
  • Original date: May 29, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/run-battle-event-when-current-enemies-are-defeated.27483/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I have a boss fight where it consists of three enemy groups strung together by appear halfway events (Sort of like the Rhizopas fight from Final Fantasy VI) The first transition between groups is fine, because there is initially only one enemy. However, because the second group consists of two enemies, the transition event for them fails somehow (The battle ends instead of making the last group appear). Can someone tell me what's wrong with my event and the simplest way to work around it? Here's the details of the...

Archived First Post

I have a boss fight where it consists of three enemy groups strung together by appear halfway events (Sort of like the Rhizopas fight from Final Fantasy VI)

The first transition between groups is fine, because there is initially only one enemy. However, because the second group consists of two enemies, the transition event for them fails somehow (The battle ends instead of making the last group appear). Can someone tell me what's wrong with my event and the simplest way to work around it?

Here's the details of the event:

The event uses two event pages, depending on which enemy dies first.

There is a third event page that executes on turn 0 which gives the first two groups the immortal state to prevent battle abortion before the events execute.
Event page for the first enemy:

Protected download

For the other event page, simply swap [4. Corpseweed] with [5. Corpseweed] and vice versa.

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Referenced Images / Attachments

BatEvent01.PNG
BatEvent01.PNG
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#039#rpg-maker-archive#vxace-support

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