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Original Source
- Original title: Font change crash issue.
- Original author: GizmyGiz
- Original date: May 13, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/font-change-crash-issue.26924/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",
Archived First Post
Protected download Hi, sort of a script noob, so I thought I'd put my problem on here. I get the error: "This application has requested the Runtime to terminate it in an unusual way." when I try to change fonts. I've tried atleast 20 different fonts, all are installed and work fine elsewhere. It either does completely nothing to the game, or it makes the game crash on startup with that error.
Here's a list of my scripts:
Yanfly Message Script
Battle Symphony
Holder's Battlers
Galv's New Item Indication
Galv's Event Popups
Victory Aftermath
Core - Equip Slots
Custom Equip Types
Note that the game works absolutely fine with these scripts, up until I try to change font with the Main script.
My Main in the script editor is the following:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This processing is executed after module and class definition is finished.
#==============================================================================
Font.default_name = ["MS Serif"] # Edit as you see fit.
Font.default_size = 22 # Edit as you see fit.
rgss_main { SceneManager.run }
Using MS Serif to test. As I've said, I've tried many fonts.
Hope someone can answer this question. Thanks in advance.
Here's a list of my scripts:
Yanfly Message Script
Battle Symphony
Holder's Battlers
Galv's New Item Indication
Galv's Event Popups
Victory Aftermath
Core - Equip Slots
Custom Equip Types
Note that the game works absolutely fine with these scripts, up until I try to change font with the Main script.
My Main in the script editor is the following:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This processing is executed after module and class definition is finished.
#==============================================================================
Font.default_name = ["MS Serif"] # Edit as you see fit.
Font.default_size = 22 # Edit as you see fit.
rgss_main { SceneManager.run }
Using MS Serif to test. As I've said, I've tried many fonts.
Hope someone can answer this question. Thanks in advance.
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