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Getting mutliple events to move during a single event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Getting mutliple events to move during a single event
  • Original author: Manofdusk
  • Original date: May 5, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/getting-mutliple-events-to-move-during-a-single-event.26705/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

 I've been worrying with this particular event for about a day now and I can't seem to figure out how to get it to run.  The main character walks into a pub and orders a drink before walking to a seat and placing a map on the table (turning a switch called "Unfurl Map" on and causing an event at the table (a map) to appear).  This part works. I'm having a bit of trouble with the next part.  One of the patrons of the pub is supposed to walk...

Archived First Post

 I've been worrying with this particular event for about a day now and I can't seem to figure out how to get it to run.

 The main character walks into a pub and orders a drink before walking to a seat and placing a map on the table (turning a switch called "Unfurl Map" on and causing an event at the table (a map) to appear).

 This part works. I'm having a bit of trouble with the next part.

 One of the patrons of the pub is supposed to walk over to the main character and start talking to him. Unfortunately, I'm not sure how to implement this. I moved to the other event (the pub patron) and set a conditional branch (Switch: Unfurl Map = On).

 However, even putting the conditional branch into the event box when it's on autorun causes the game to freeze.

 I heard somewhere that it's better to keep your entire action in one single event. However, I'm not sure how to move characters in other events using a single event.

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