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Original Source
- Original title: What am I doing wrong? (Parralax and Tilesets)
- Original author: GeorgeTate
- Original date: April 12, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/what-am-i-doing-wrong-parralax-and-tilesets.25999/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Afternoon All. I am in need of your help. I am playing with a parralax background and a large sprite, but am having problems with collision detection. Attached is the parralax (GV) {
Archived First Post
Afternoon All.
I am in need of your help. I am playing with a parralax background and a large sprite, but am having problems with collision detection.
Attached is the parralax (GV)
Protected download
And the sprite which uses the "$" title.
Protected download
I want the sprite to be limited to walking on the stone cobbles. So I got to create the map, size it accordingly, and then click on "show in editor".
I then go to the Resource Manager, got to tilesets and import "Masks"
Protected download
Then, I go into Database Manager, change the "Mode" to "Field Type" and from "A5 (normal) select "Masks" I then click on the passage tab and set green to "O" and red to "X".
I then colour the path and doors in green and everything else in red.
I then go back to the Resource Manager delete the existing "Masks" and replace it with a new "Masks" (so that the parrallax can now be seen).
Protected download
... and when I come to play test, my sprite walks all over the buildings without any restrictions.
What am I doing wrong?
Thank you
GT
I am in need of your help. I am playing with a parralax background and a large sprite, but am having problems with collision detection.
Attached is the parralax (GV)
Protected download
And the sprite which uses the "$" title.
Protected download
I want the sprite to be limited to walking on the stone cobbles. So I got to create the map, size it accordingly, and then click on "show in editor".
I then go to the Resource Manager, got to tilesets and import "Masks"
Protected download
Then, I go into Database Manager, change the "Mode" to "Field Type" and from "A5 (normal) select "Masks" I then click on the passage tab and set green to "O" and red to "X".
I then colour the path and doors in green and everything else in red.
I then go back to the Resource Manager delete the existing "Masks" and replace it with a new "Masks" (so that the parrallax can now be seen).
Protected download
... and when I come to play test, my sprite walks all over the buildings without any restrictions.
What am I doing wrong?
Thank you
GT
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