Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MV Dragon Quest 3 NES Battle System?
- Original author: Mooshry
- Original date: February 21, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/dragon-quest-3-nes-battle-system.133661/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
So of course, my game needs a battle system like the one in dragon quest 3 for nes. I searched for a while but found nothing, so i'm asking here. Here are some screenshots of what i need. Spoiler { "lightbox_close": "Close",
Archived First Post
So of course, my game needs a battle system like the one in dragon quest 3 for nes. I searched for a while but found nothing, so i'm asking here. Here are some screenshots of what i need.
I'd like the player names in the HUD to be the actor nicknames, like in the original. The window showing the actors should be at the top in the same place as the screenshots and have the same layout with the numbers. The message log should be at the same place and size as the screenshors, and the skill and item menus should be two columns the same size as it.
Beside the actor command window, i want the same window that shows the enemy names and amounts. I also don't want the skill mp cost to be shown so it can be accurate to the original. Lastly, i want the whole thing to be compatitle with the Word Wrap function of Yanfly's Message Core. I hope this gets made (Preferably before march 15th because i want to submit this game for the release something challenge)!
Protected downloadProtected downloadProtected download
Beside the actor command window, i want the same window that shows the enemy names and amounts. I also don't want the skill mp cost to be shown so it can be accurate to the original. Lastly, i want the whole thing to be compatitle with the Word Wrap function of Yanfly's Message Core. I hope this gets made (Preferably before march 15th because i want to submit this game for the release something challenge)!
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