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Animation spritesheet input format?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animation spritesheet input format?
  • Original author: Napoleon
  • Original date: April 8, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/animation-spritesheet-input-format.25865/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I am trying to import a custom animation into Ace. But I can't get it to recognise the frames. First I had a 4x4 frames, 128px/frame on a 512x512 total image. But ace did not recognize the frames. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I am trying to import a custom animation into Ace. But I can't get it to recognise the frames. First I had a 4x4 frames, 128px/frame on a 512x512 total image. But ace did not recognize the frames.

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I tried adding $! in front of the name but to no avail.

I pressed [F1] and looked up the animation section. But it did not describe the input format.

I tried exporting some existing animations to look at what they did different. They have 5 frames / row and also have a framesize of 128x128. So I tried changing mine to 5 frames per row but it did not help...

I could not find the documentation on this site. I know it's here somewhere but the main site was changed.

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