Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Troop emerges fix
- Original author: mykrme
- Original date: January 7, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/troop-name-emerges-fix.73302/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Plugin name: TroopEmergeMsg Creator name: mykrme Introduction Slightly incorrect short description:
Archived First Post
Plugin name: TroopEmergeMsg
Creator name: mykrme
Introduction
Slightly incorrect short description:
This changes the message when a troop emerges from "Bat emerges!" (using enemy name) to "Cloud of Bats emerges!" (using troop name).
Longer and much more correct description:
The user can specify the message on "troop emerges" event in the Terms settings of a project. You can either use a simple fixed message, or you can use a message with the %1 placeholder. The placeholder is then at a battle start replaced by an enemy name. In theory, you should get one substituted message for each enemy in the troop. In reality, you get one substituted message for each unique enemy name. If your troop consists of several Bat enemies only, you get just one message, saying "Bat emerges!". This is of course annoyingly incorrect.
With this plugin, the %1 placeholder will be instead replaced by the troop name. So, for a troop called "Cloud of Bats" containing 5 Bats, you will see a message like "Cloud of Bats emerges!"
If you edit the Terms to instead use e.g. "Oh my! %1 is here! Run, run for the hills!" for the "troop emerges" event, you will see "Oh my! Cloud of Bats is here! Run, run for the hills!"
How to Use
All you need to do is enable the plugin.
Terms of Use
- free for use in both non-commercial or commercial projects,
- any modifications and re-posts allowed,
- crediting welcome but not required
Sources
All available on github, @troop_emerge_msg.
Plugin direct link: TroopEmergesMessage.js
Demo zip archive direct link: TroopEmergeMsgDemo.zip
Credit- mykrme
Creator name: mykrme
Introduction
Slightly incorrect short description:
This changes the message when a troop emerges from "Bat emerges!" (using enemy name) to "Cloud of Bats emerges!" (using troop name).
Longer and much more correct description:
The user can specify the message on "troop emerges" event in the Terms settings of a project. You can either use a simple fixed message, or you can use a message with the %1 placeholder. The placeholder is then at a battle start replaced by an enemy name. In theory, you should get one substituted message for each enemy in the troop. In reality, you get one substituted message for each unique enemy name. If your troop consists of several Bat enemies only, you get just one message, saying "Bat emerges!". This is of course annoyingly incorrect.
With this plugin, the %1 placeholder will be instead replaced by the troop name. So, for a troop called "Cloud of Bats" containing 5 Bats, you will see a message like "Cloud of Bats emerges!"
If you edit the Terms to instead use e.g. "Oh my! %1 is here! Run, run for the hills!" for the "troop emerges" event, you will see "Oh my! Cloud of Bats is here! Run, run for the hills!"
How to Use
All you need to do is enable the plugin.
Terms of Use
- free for use in both non-commercial or commercial projects,
- any modifications and re-posts allowed,
- crediting welcome but not required
Sources
All available on github, @troop_emerge_msg.
Plugin direct link: TroopEmergesMessage.js
Demo zip archive direct link: TroopEmergeMsgDemo.zip
Credit- mykrme
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
- free for use in both non-commercial or commercial projects, - any modifications and re-posts allowed, - crediting welcome but not required Sources
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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