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Better scene/event transfers?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Better scene/event transfers?
  • Original author: xcom
  • Original date: April 2, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/better-scene-event-transfers.25663/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello again! I've been having this small issue that's been bugging me.  I've tried to figure it out, but I have yet to do so. Here's my problem. *  Heroes enter a map, which leads to a event where they chat with the enemy for a few lines.

Archived First Post

Hello again!

I've been having this small issue that's been bugging me.  I've tried to figure it out, but I have yet to do so.

Here's my problem.

*  Heroes enter a map, which leads to a event where they chat with the enemy for a few lines.

*  It leads to a battle

*  The player wins the fight.

*  It leads to another point on the map where another event takes place where they talk about what just happened.

Here's my problem though.

After the fight is over.  There's that 1 second where you can see all the characters on the map in that spot, before the transfer takes place to the new location and the next event starts.  I changed it so the event switch flips on right before the battle, so that one second the are all invisible, but you still see the location before the transfer to the proper location.  I tried a fadeout screen, but if I do it before the battle, then you do seen the combat transfer effect.  I tried doing it after, but I still get that 1 second of annoyance. 

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Any suggestions?

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Referenced Images / Attachments

transer fade issue 001.jpg
transer fade issue 001.jpg
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