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Original Source
- Original title: MV Message emerge in battle
- Original author: PLUEVNR
- Original date: January 2, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/message-emerge-in-battle.131722/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hello, Before telling you what I need, let me explain you which plugin I use and why. I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle. I'm using GALV_MessageStyle to have more control on my windowskins
Archived First Post
Hello,
Before telling you what I need, let me explain you which plugin I use and why.
I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle.
I'm using GALV_MessageStyle to have more control on my windowskins
I'm using Cae_BattleMessage to have more control on emerge messages in battle
Here how I (want to) use messages :
Windowskin1 = menu, informative messages (like new quest, rewards, and so on), emerge message
Windowskin2 = dialogue messages on map and in battles
The thing is, currently, the emerge message has the same windowskin as dialogue messages (Windowskin2).
I assume it's due to Galv's plugin configuring this as a dialogue message
@caethyril gave me a beginning of solution in this post but it also changes my dialogue messages windowskin in battle which I don't want.
Here are some screenshots to try to explain it better :
On map message windowskin (Windowskin 2) :
How I would like the emerge messages to appear (with Windowskin1) : This is how it's displayed with Caethyril's code.
How it's actually displayed (with Windowskin2) :
How battle dialogues should appear (Windowskin2) :
How battle dialogues appear with caethyril's code (mix of windowskin 1 and 2) :
Even if I put this code in my troop event, before the dialogue messages, it doesn't work :
If anyone has a solution or an idea, I'd really appreciate if you shared it with me!
Thank you.
Before telling you what I need, let me explain you which plugin I use and why.
I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle.
I'm using GALV_MessageStyle to have more control on my windowskins
I'm using Cae_BattleMessage to have more control on emerge messages in battle
Here how I (want to) use messages :
Windowskin1 = menu, informative messages (like new quest, rewards, and so on), emerge message
Windowskin2 = dialogue messages on map and in battles
The thing is, currently, the emerge message has the same windowskin as dialogue messages (Windowskin2).
I assume it's due to Galv's plugin configuring this as a dialogue message
@caethyril gave me a beginning of solution in this post but it also changes my dialogue messages windowskin in battle which I don't want.
Here are some screenshots to try to explain it better :
On map message windowskin (Windowskin 2) :
How I would like the emerge messages to appear (with Windowskin1) : This is how it's displayed with Caethyril's code.
How it's actually displayed (with Windowskin2) :
How battle dialogues should appear (Windowskin2) :
How battle dialogues appear with caethyril's code (mix of windowskin 1 and 2) :
Even if I put this code in my troop event, before the dialogue messages, it doesn't work :
JavaScript:
Galv.Mstyle.img('Window2');
If anyone has a solution or an idea, I'd really appreciate if you shared it with me!
Thank you.
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