public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MV Message emerge in battle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Message emerge in battle
  • Original author: PLUEVNR
  • Original date: January 2, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/message-emerge-in-battle.131722/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello, Before telling you what I need, let me explain you which plugin I use and why. I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle. I'm using GALV_MessageStyle to have more control on my windowskins

Archived First Post

Hello,

Before telling you what I need, let me explain you which plugin I use and why.

I'm using YEP_Message-core and his extension 1 to display my messages in game and in battle.
I'm using GALV_MessageStyle to have more control on my windowskins
I'm using Cae_BattleMessage to have more control on emerge messages in battle

Here how I (want to) use messages :
Windowskin1 = menu, informative messages (like new quest, rewards, and so on), emerge message
Windowskin2 = dialogue messages on map and in battles

The thing is, currently, the emerge message has the same windowskin as dialogue messages (Windowskin2).
I assume it's due to Galv's plugin configuring this as a dialogue message

@caethyril gave me a beginning of solution in this post but it also changes my dialogue messages windowskin in battle which I don't want.

Here are some screenshots to try to explain it better :

On map message windowskin (Windowskin 2) :
1609580865111.png


How I would like the emerge messages to appear (with Windowskin1) : This is how it's displayed with Caethyril's code.
1609580955918.png


How it's actually displayed (with Windowskin2) :
1609581150319.png


How battle dialogues should appear (Windowskin2) :
1609581236363.png


How battle dialogues appear with caethyril's code (mix of windowskin 1 and 2) :
1609581049952.png


Even if I put this code in my troop event, before the dialogue messages, it doesn't work :
1609581598208.png

JavaScript:
Galv.Mstyle.img('Window2');


If anyone has a solution or an idea, I'd really appreciate if you shared it with me!
Thank you.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-requests

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar