Original Source
- Original title: Problems with Setting Attack Conditions [VX Ace] (Potential Bug?)
- Original author: Darx
- Original date: March 18, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/problems-with-setting-attack-conditions-vx-ace-potential-bug.25139/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hey, I'm relatively new to the RPGMaker VXAce area and I've run into a bit of a problem. I've been working through some tutorials and am currently working on a boss with moves based on health. I go to set it from 0-25% HP to use the move, but in actuality it sets it to 0-0% HP. I shouldn't need to explain the problems with this. However, if I set the first value to anything higher than 0, it sets it to 0-126541267% hp (Not the EXACT number, but same...
Archived First Post
Protected download
At first I thought it was just a print error, however it translates into game play as well, wherein the boss will never use that move.
Does anybody know of any way to fix this bug?
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...
