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Problems with Setting Attack Conditions [VX Ace] (Potential Bug?)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Problems with Setting Attack Conditions [VX Ace] (Potential Bug?)
  • Original author: Darx
  • Original date: March 18, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/problems-with-setting-attack-conditions-vx-ace-potential-bug.25139/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hey, I'm relatively new to the RPGMaker VXAce area and I've run into a bit of a problem. I've been working through some tutorials and am currently working on a boss with moves based on health. I go to set it from 0-25% HP to use the move, but in actuality it sets it to 0-0% HP. I shouldn't need to explain the problems with this. However, if I set the first value to anything higher than 0, it sets it to 0-126541267% hp (Not the EXACT number, but same...

Archived First Post

Hey, I'm relatively new to the RPGMaker VXAce area and I've run into a bit of a problem. I've been working through some tutorials and am currently working on a boss with moves based on health. I go to set it from 0-25% HP to use the move, but in actuality it sets it to 0-0% HP. I shouldn't need to explain the problems with this. However, if I set the first value to anything higher than 0, it sets it to 0-126541267% hp (Not the EXACT number, but same amount of digits). Here's a picture of the problem (Note I hit EDIT, not NEW, and haven't changed any values).

Protected download

At first I thought it was just a print error, however it translates into game play as well, wherein the boss will never use that move.

Does anybody know of any way to fix this bug?

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Referenced Images / Attachments

BugCapture.PNG
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