Original Source
- Original title: [RPGM/VXAce] Altering dialogue depending on Active Party members
- Original author: Radical
- Original date: March 6, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/rpgm-vxace-altering-dialogue-depending-on-active-party-members.24592/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
I wanted to make a simple dialogue where a girl asks various party members to dance, asking various members of the (active) party (if they are present) and potentially being thwarted by a jealous female party member (if she is present). Looking at the conditions tab, it seemed simple enough, but it turns out the Actor in Party) section will trigger if the member has been recruited at all, regardless of active party. When I tried using the fix mentioned here, it creates an error on line 450 of Game_Interpreter....
Archived First Post
I wanted to make a simple dialogue where a girl asks various party members to dance, asking various members of the (active) party (if they are present) and potentially being thwarted by a jealous female party member (if she is present).
Looking at the conditions tab, it seemed simple enough, but it turns out the Actor in Party) section will trigger if the member has been recruited at all, regardless of active party.
When I tried using the fix mentioned here, it creates an error on line 450 of Game_Interpreter.
Is there any way I can make this work? I really like dialogue that changes based on what party members you have in the active group and planned to use it often, if I could!
https://dl.dropboxusercontent.com/u/52884399/Error/error1.jpg
https://dl.dropboxusercontent.com/u/52884399/Error/error2.jpg
https://dl.dropboxusercontent.com/u/52884399/Error/error3.jpg
https://dl.dropboxusercontent.com/u/52884399/Error/error4.jpg
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