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Battle screen tint control question *solved!*

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle screen tint control question *solved!*
  • Original author: xcom
  • Original date: February 21, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-screen-tint-control-question-solved.23971/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

So I made an underground map.  Since it is underground, I did a parallel process on the map to give it a "darker look".   Spoiler {

Archived First Post

So I made an underground map.  Since it is underground, I did a parallel process on the map to give it a "darker look".
 

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The problem I'm having is that the battles are also showing up darker because of the tint.  I've been messing around with the encounters, but I can't seem to get anything to work correctly.  It either doesn't work at all, or works some of the time.
I've been using Adon's On-Map Enemy Encounters

http://forums.rpgmakerweb.com/index.php?/topic/8763-on-map-enemy-encounter-systemfinished/

What been mostly working for me, but not all the time.

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Any advice on how to properly do this?

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Referenced Images / Attachments

tint screen code.png
tint screen code.png
battle code part 1.png
battle code part 1.png
battle code part 2.png
battle code part 2.png
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#rpg-maker-archive#vxace-support

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